It’s that time of the year. I’ve taken a short hiatus over the summer and it’s back to school time. Starting off the school year with a short tutorial on the new features of Maya 2016. This is quite a significant upgrade from the previous version. I cover most of the new features but there is so much to cover it really cannot be done with just one tutorial. There will be a lot more on the way with more in depth coverage of the features.
This is part 2 of a two part series on cameras in Autodesk Maya. This tutorial demonstrates how you use the 3 basic types of Maya cameras: Camera, Camera & Aim and Camera Aim & Up. It provides quick animations using all three types and in particular shows how you crate a basic camera rig using locators and animation along a motion path.
This is the first of a two part tutorial on cameras in Maya. Part 1 deals mainly with creating and setting up Maya cameras. It covers the most commonly used attributes, what they do and how they should be set.
This is part 1 of a 3 part series on lights and lighting in Autodesk Maya. This tutorial, part 1, covers the basics of all 6 standard Maya lights. Part 2 will cover topics on scene lighting in general and part 3 will cover linear workflows in Maya. Maya comes with 6 basics lights, ambient, direct, point, spot, area and volume. There are variants on how you use these lights to illuminate your scene, such as through Global Illumination (GI) or Image Based Lighting (IBL). Those topics are left for a later tutorial.
The scene file and pdf handout used in this tutorial can be downloaded from the link below:
This is part 2 of a two part series for beginning animation in Maya. This tutorial is geared towards people who are just learning animation in Maya. It starts with covering how to set keyframes using the autokeyframe feature of Maya. There are some examples of how you set keyframes on attributes other than transformation parameters and finishes with an overview of the Maya Graph Editor. The Graph Editor is a tool within Maya for editing and adjusting keyframes to give optimal results for an animation.