Lights & Lighting in Maya – Part 1 Lights

This is part 1 of a 3 part series on lights and lighting in Autodesk Maya.  This tutorial, part 1, covers the basics of all 6 standard Maya lights.  Part 2 will cover topics on scene lighting in general and part 3 will cover linear workflows in Maya.  Maya comes with 6 basics lights, ambient, direct, point, spot, area and volume.  There are variants on how you use these lights to illuminate your scene, such as through Global Illumination (GI) or Image Based Lighting (IBL).  Those topics are left for a later tutorial.


The scene file and pdf handout used in this tutorial can be downloaded from the link below:


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Motion Tutorials

I use to have some tutorials on Apple’s Final Cut Pro Motion 4. With the advent of FCPX, I have since dropped using FCP. FCPX may be good for some pro-sumers out there but it does not work for me. If you are interested in my tutorials, they are still posted on my Vimeo account page. The following tutorials are still available:

Understanding Lighting in 3D using Motion 4

Understanding Layers in 3D using Motion 4

Understanding Cameras in Motion 4

Understanding 3D space in Motion 4

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