This is part 2 of a two part series in using the Hypershade editory in Maya 2016.
This is part 1 of a two part series on using the new Hypershade editor in Maya 2016. This starts with a brief demo of how materials were edited in Maya 2015 and then the same setup is then duplicated in Maya 2016.
It’s that time of the year. I’ve taken a short hiatus over the summer and it’s back to school time. Starting off the school year with a short tutorial on the new features of Maya 2016. This is quite a significant upgrade from the previous version. I cover most of the new features but there is so much to cover it really cannot be done with just one tutorial. There will be a lot more on the way with more in depth coverage of the features.
This is an overview of how to use the Maya Hypershade tool for creating and assigning shader trees. Topics include basic toolbar functions, making connections both within the hypershade tool and to objects in the panel viewer and the attribute editor. Coverage of integration with the Render View tool is also discussed.
This is a brief tutorial that discusses using the layered texture node within maya in conjunction with jpg and png files. The tutorial covers the subtle differences of using true alpha channel data vs derived alpha channels from luma data.