This is part 2 of a two part series on cameras in Autodesk Maya. This tutorial demonstrates how you use the 3 basic types of Maya cameras: Camera, Camera & Aim and Camera Aim & Up. It provides quick animations using all three types and in particular shows how you crate a basic camera rig using locators and animation along a motion path.
This is part 2 of a two part series for beginning animation in Maya. This tutorial is geared towards people who are just learning animation in Maya. It starts with covering how to set keyframes using the autokeyframe feature of Maya. There are some examples of how you set keyframes on attributes other than transformation parameters and finishes with an overview of the Maya Graph Editor. The Graph Editor is a tool within Maya for editing and adjusting keyframes to give optimal results for an animation.