This is a brief Maya tutorial that discusses how to create and set up a new project. How to change projects and scene files. How to get your projects organized and naming. It ends with a little discussion of DG objects in general and how they work within Maya
Category Archive: Tutorials
Aug 03
Maya – Using the Hypershade tool
This is an overview of how to use the Maya Hypershade tool for creating and assigning shader trees. Topics include basic toolbar functions, making connections both within the hypershade tool and to objects in the panel viewer and the attribute editor. Coverage of integration with the Render View tool is also discussed.
Aug 03
Maya – Understanding 3D Object Space
This is a brief beginners tutorial that discusses the three main space orientations of an object in Maya, World, Local and Object. It covers the differences between them and how it applies in a nested parent/child object relationship.
Aug 03
Maya – Using the Layered Texture Node with alpha layers
This is a brief tutorial that discusses using the layered texture node within maya in conjunction with jpg and png files. The tutorial covers the subtle differences of using true alpha channel data vs derived alpha channels from luma data.


