This will ultimately be a multi-part series where I demonstrate how to fix, repair and in general work with UV’s in Autodesk Maya. I’m an instructor and these examples come from my students homework. I wish to make tutorials for the most part to help those specific students with their work. The examples I chose are selected because they show unique problems that I believe all editors working with Maya will run into from time to time and it is my hope that my demonstrations on how to fix these particular issues will be of assistance to others.
Part 1 includes – How to fix a hole in your UV’s from a missed face selection during your original projection. How to move seams. How to quickly recognize and fix distortion in symmetric hard models.
This is a new tutorial that demonstrates most of the common tools utilized when performing UV mapping in Maya. It shows some of the new tools found in Maya 2016 as well as some that have been around for some time.
This is a tutorial that demonstrates some advance UV mapping techniques and tools found in the new Maya 2016. This demonstrates how to cut, splice, unfold and map using many of the newer tools.
It’s that time of the year. I’ve taken a short hiatus over the summer and it’s back to school time. Starting off the school year with a short tutorial on the new features of Maya 2016. This is quite a significant upgrade from the previous version. I cover most of the new features but there is so much to cover it really cannot be done with just one tutorial. There will be a lot more on the way with more in depth coverage of the features.
This is part 2 of a two part series on cameras in Autodesk Maya. This tutorial demonstrates how you use the 3 basic types of Maya cameras: Camera, Camera & Aim and Camera Aim & Up. It provides quick animations using all three types and in particular shows how you crate a basic camera rig using locators and animation along a motion path.