Daily Archive: October 11, 2015

Oct 11

Using the Hypershade Editor in Maya 2016 Part 2

This is part 2 of a two part series in using the Hypershade editory in Maya 2016.

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Oct 11

Using the Hypershade Editor in Maya 2016 – Part 1

This is part 1 of a two part series on using the new Hypershade editor in Maya 2016.  This starts with a brief demo of how materials were edited in Maya 2015 and then the same setup is then duplicated in Maya 2016.

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