This is part 2 of a two part series in using the Hypershade editory in Maya 2016.
Monthly Archive: October 2015
This is part 1 of a two part series on using the new Hypershade editor in Maya 2016. This starts with a brief demo of how materials were edited in Maya 2015 and then the same setup is then duplicated in Maya 2016.
This is a short tutorial that describes how to utilize UV maps with the UV Snapshot utility for creating custom textures. This tutorial demonstrates how to bring UV Snapshots into Photoshop and through the placement of pictures, create a custom texture map. The custom texture map is then brought back into Maya and placed on …
This is part 2 of an ongoing series of demonstrations on how to edit UV’s in Maya. This particular tutorial discusses how and why to move seams, how to reassemble a UV map from an auto projection, how to cut edges and unfold a completely overlapping UV map and how to use the distortion shading …