This is part 1 of a 3 part series on lights and lighting in Autodesk Maya. This tutorial, part 1, covers the basics of all 6 standard Maya lights. Part 2 will cover topics on scene lighting in general and part 3 will cover linear workflows in Maya. Maya comes with 6 basics lights, ambient, direct, point, spot, area and volume. There are variants on how you use these lights to illuminate your scene, such as through Global Illumination (GI) or Image Based Lighting (IBL). Those topics are left for a later tutorial.
The scene file and pdf handout used in this tutorial can be downloaded from the link below: