I’ve started doing some work with the Snickerdoodle Development board that is being offered by Krtkl ( http://krtkl.com )
This is a pretty slick board but while it supports WiFi, the development kit does not have either the cables to connect WiFi antenna’s nor a bracket to hold the RF connectors. I found some RF cables/connectors on Amazon easy enough ( https://goo.gl/EW8Buv ) but I still needed a connector bracket. About an hour later using Maya I crafted one up and printed it on my Cel Robox.
Here are the finished brackets:
Here are a few shots of the bracket mounted:
Here is the finished bracket with a few spare WiFi antenna’s I had lying around.
As I said I created this using Maya. I’ve made a zip file with the .stl file for printing, .ma file I used in Maya and a .obj file along with a quick README file on how to hook it up. Works fine. The zip file with the mentioned files can be downloaded below. Enjoy!
This is part 2 of a two part series in using the Hypershade editory in Maya 2016.
This is part 1 of a two part series on using the new Hypershade editor in Maya 2016. This starts with a brief demo of how materials were edited in Maya 2015 and then the same setup is then duplicated in Maya 2016.
This is a short tutorial that describes how to utilize UV maps with the UV Snapshot utility for creating custom textures. This tutorial demonstrates how to bring UV Snapshots into Photoshop and through the placement of pictures, create a custom texture map. The custom texture map is then brought back into Maya and placed on an object.
This is part 2 of an ongoing series of demonstrations on how to edit UV’s in Maya. This particular tutorial discusses how and why to move seams, how to reassemble a UV map from an auto projection, how to cut edges and unfold a completely overlapping UV map and how to use the distortion shading tool to minimize UV distortions.